The core mechanic is that player characters assume a tough template of 21 with player created traits and flaws boosting and detracting that number. Threats and challenges in the form of cards attempt to bust that number. The harder the challenge the more cards have to be turned. Insert Aces that neutralize difficulty, exploding kings that create more, Jokers that twist fate, and play becomes more dyanmic and tactical. The system is flexible using templates like 14 or 28 for more mundane and heroic play.
Cover art by Richard Gray.
Bust is Free!!!